;-------------------------------------------------------------------------------
$Name:					Kinetic Railgun
$Model File:			none
@Laser Bitmap:			laserglow04
@Laser Color:        140, 150, 250
@Laser Length:       10.0
@Laser Head Radius:  1.20
@Laser Tail Radius:  0.60
$Mass:					5.0
$Velocity:				4000.0				;; speed of the weapon (initially) -- may or may not change
$Fire Wait:				5.25 			;; in seconds
$Damage:				100
$Armor Factor:			3.50
$Shield Factor:			0.25
$Subsystem Factor:		0.35
$Lifetime:				2.7
$Energy Consumed:		0.30				;; Energy used when fired
$Cargo Size:			0.0				;; Amount of space taken up in weapon cargo
$Homing:					NO
$LaunchSnd:				78					;; The sound it makes when fired
$ImpactSnd:				81					;; The sound it makes when it hits something
$Flags:					("Big Ship")
$Trail:					NO						;; Trail cannot be set if Exhaust is set
$Icon:					icongun03
$Anim:					LoadGun02
$Impact Explosion:	none


;---------------------------------------------------------------
$Name:					Reflex Cannon
$Model File:			none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:			laserglow06
@Laser Color:        190, 150, 250
@Laser Length:       0.0
@Laser Head Radius:  0.30
@Laser Tail Radius:  0.30
$Mass:					100.0
$Velocity:				1500.0				;; speed of the weapon (initially) -- may or may not change
$Fire Wait:				15.0				;; in seconds
$Damage:				35000
$Armor Factor:			1.0
$Shield Factor:			1.0
$Subsystem Factor:		1.0
$Lifetime:				30.0				;;	How long this thing lives
$Energy Consumed:		0.30				;; Energy used when fired
$Cargo Size:			0.0				;; Amount of space taken up in weapon cargo
$Homing:				NO
$LaunchSnd:				114				;; The sound it makes when fired
$ImpactSnd:				77					;; The sound it makes when it hits something
$Flags:					("Big Ship" "Huge")
$Trail:					YES						;; Trail cannot be set if Exhaust is set
	;; The following indented fields are only required when $Trail is YES
	+Head Width:		40.0						;; Width of trail nearest missile
	+Tail Width:		20.0						;; Width of trail before it "evaporates"
	+Life:				5.0					;; how many seconds before trail disappears
	+Bitmap:			MissileTrail02			;; Bitmap used to draw trail
$Icon:					icongun05
$Anim:					LoadGun07
$Impact Explosion:	none
